﻿// using UnityEngine;
// using UnityEditor;
// using System.Collections;
// using System.Collections.Generic;
// using System.IO;
// 
// public class AssetExport
// {
//     static string assetFilePath = ResourcesPath.LocalPath;
//     static string configFilePath = ResourcesPath.LocalConfigPath;
//     
//     public static string GetSavePath(Object o)
//     {
//         string path = AssetDatabase.GetAssetPath(o);
//         string savePath = path.Substring(7, path.Length - 7);
//         savePath = savePath.Replace('.', '_');
//         savePath += "_Dep.assetbunld";
//         return savePath;
//     }
// 
//     //[MenuItem("Assets/Resources Export")]
//     public static void Export()
//     {
//         BuildAssetBundleOptions options =
//                     BuildAssetBundleOptions.CollectDependencies |
//                     BuildAssetBundleOptions.CompleteAssets |
//                     BuildAssetBundleOptions.DeterministicAssetBundle;
// 
//         string savePath = assetFilePath + GetSavePath(Selection.activeGameObject);
//         Directory.CreateDirectory(savePath.Substring(0, savePath.LastIndexOf('/')));
//         UnityEditor.BuildPipeline.BuildAssetBundle(Selection.activeGameObject, null, savePath, options, GetBuildTarget());
//     }
// 
//     //[MenuItem("Assets/TestExport")]
//     public static void TestExport()
//     {
//         BuildAssetBundleOptions options =
//                     BuildAssetBundleOptions.CollectDependencies |
//                     BuildAssetBundleOptions.CompleteAssets |
//                     BuildAssetBundleOptions.DeterministicAssetBundle;
// 
//         UnityEditor.BuildPipeline.PushAssetDependencies();
//         foreach (Object o in Selection.objects)
//         {
//             string savePath = assetFilePath + GetSavePath(o);
//             Directory.CreateDirectory(savePath.Substring(0, savePath.LastIndexOf('/')));
//             UnityEditor.BuildPipeline.PushAssetDependencies();
//             UnityEditor.BuildPipeline.BuildAssetBundle(o, null, savePath, options, GetBuildTarget());
//         }
// 
//         foreach (Object o in Selection.objects)
//         {
//             UnityEditor.BuildPipeline.PopAssetDependencies();
//         }
//         
//         UnityEditor.BuildPipeline.PopAssetDependencies();
//     }
// 
//     public static BuildTarget GetBuildTarget()
//     {
// #if UNITY_IPHONE
//         return BuildTarget.IPHONE;
// #endif
// #if UNITY_ANDROID
//         return BuildTarget.Android;
// #endif
// #if UNITY_STANDALONE_WIN
//         return BuildTarget.StandaloneWindows;
// #endif
//     }
// }
